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Tony Zurovec joins Star Citizen development team
06-18-2014, 10:00 PM,
#1
Tony Zurovec joins Star Citizen development team
<em>Crusader</em> creator Tony Zurovec has joined Chris Roberts' <a href="https://robertsspaceindustries.com/" target="_blank">Star Citizen</a> project as Director of Persistent Universe. The following is the official press release.

<a href="http://www.echosector.com/wp-content/uploads/2014/06/Tony-Zurovec-6-18-2014.jpg"><img class="aligncenter size-medium wp-image-473" src="http://www.echosector.com/wp-content/uploads/2014/06/Tony-Zurovec-6-18-2014-300x269.jpg" alt="Tony Zurovec - 6-18-2014" width="300" height="269" /></a>
<blockquote><strong>AUSTIN, Texas, June 18, 2014</strong> — <a href="http://www.cloudimperiumgames.com/">Cloud Imperium™ Games</a> (CIG), the creators of the highly anticipated space sim game <a href="http://www.robertsspaceindustries.com/">Star Citizen</a>™, is adding yet another gaming industry veteran to its developer ranks.  Tony Zurovec, who designed and produced the supercharged <em>Crusader</em>action games, is <em>Star Citizen</em>’s new Director of Persistent Universe.  His job begins immediately and he’ll be located at CIG’s Austin studio.
Zurovec began his career at the legendary Origin Systems, where he worked on and eventually led technical development for two generations of the groundbreaking <em>Ultima</em> franchise. Zurovec later formed his own production group and created the <em>Crusader</em> series, recipient of multiple <em>Action Game of the Year</em> awards and an inductee into <em>Computer Gaming World’s</em>(CGW) vaunted <em>Hall of Fame</em> in 1999.  The premier title, <em>Crusader: No Remorse</em>, went on to claim the #1 spot on CGW’s <em>Readers’ Choice Charts</em> for an entire year, and its sequel <em>Crusader: No Regret</em> joined it at the top a year later.</br>
Along with CIG’s Chris Roberts, Erin Roberts, and Eric Peterson, Zurovec was one of the founders of game developer Digital Anvil in 1997, where he led one of the company’s three production groups.  After Microsoft purchased Digital Anvil in 2000, Zurovec went on to found Superluminal, which served as an experimental playground of sorts for his diverse set of interests, with projects ranging from downloadable games to force feedback surgical simulators to financial analysis and trading software.
<em>Star Citizen</em>’s prodigious scope has led to a modular development strategy whereupon groups of skilled developers across the world have been assembled to concentrate on different sections of the game.  In his new job Zurovec will be directing design, engineering, and art in the Austin studio that will be focusing a lot of its efforts on <em>Star Citizen</em>’s persistent universe. He’ll also have responsibilities involving management of some of CIG’s contract studios.  He’ll join a growing list of studio heads reporting directly to Roberts, who will continue to lead and oversee all aspects of <em>Star Citizen</em>’s creation, a complex endeavor that’s expanded to include more than 250 employees and contractors.</br>
“I’m extremely excited to be working with Chris Roberts again,” said Zurovec.  “What Chris is doing with <em>Star Citizen</em> is absolutely unprecedented in the industry.  The entertainment potential for a totally open-ended universe that gives players complete freedom to pursue their own path is staggering, and I look forward to working with the vast number of talented developers Chris has pulled together from all over the world to help deliver an experience unlike anything anyone’s ever seen.”</br>

“Tony is one of the most talented programmers, game designers, and directors that I know,” said Chris Roberts.  “He is also obsessively pragmatic in his engineering and design work focusing on results on the screen rather than ivory tower designs, all of which we need to deliver something as ambitious as the persistent universe design.  He also has a love of sandbox games, economy simulation, and turn-based galactic empire building, which makes him perfect to be <em>Star Citizen</em>’s new persistent universe game director.”</br>
<em>Star Citizen</em> is a crowd funded game that officially launched on October 10 of 2012. Since that time Cloud Imperium Games has raised more than $46 million from backers all over the world making <em>Star Citizen </em>the top ranking crowd funded project ever.</br>
<strong>About Cloud Imperium Games</strong>
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by renowned game developer Chris Roberts (<em>Wing Commander</em>, <em>Freelancer</em>,<em>Privateer</em>) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game <em>Star Citizen</em>. <em>Star Citizen</em> is being marketed and launched via<a href="http://www.robertsspaceindustries.com/">www.robertsspaceindustries.com</a>. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases. More information about the company, including jobs and contact information can be found at <a href="http://www.cloudimperiumgames.com/">www.cloudimperiumgames.com</a>.</blockquote>
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Tony Zurovec joins Star Citizen development team - by KeenanW - 06-18-2014, 10:00 PM

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