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Half-Life 2: Regret Mod
10-02-2007, 06:04 AM, (This post was last modified: 10-02-2007, 07:56 PM by KeenanW.)
Half-Life 2: Regret Mod
When I was browsing around the Internet and looking for some modeling information and game design materials I accidentally found a very interesting information on a "Regret" Crusader mod for Half-Life 2. Here is the link, so you may read more about the project itself.

Here is what the creator of the mod, Jupix, says:
Quote:The mod Regret, as it is called at this very early stage in development, is a crude Source adaptation of the 90s shooter game Crusader: No Regret. It attempts to recreate as accurately as possible the map design, weapons, models and gameplay of the original game while transferring it from 2?D to 3D. Development of the mod started in December, 2006 and is progressing slowly.

    * Based on the latest version of Source
    * Parallax mapped textures
    * Will probably use VGUI2 for mission briefings and other ingame interaction
    * Will attempt to recreate the original game's remote controlled Servomechs, weapons, Spider Bombs and surveillance equipment

It would be very nice if we can contact the author, maybe we can assist him in some way, because it seems 1 more Crusader Fan is unaware of Echo Sector existence, otherwise he would be here already.

-Cyberion Confusedilencer:
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
10-02-2007, 09:09 AM,
Re: Half-Life 2: Regret Mod
Very interesting. I wanted to do the same some years ago for Halflife 1, but didn't get much help. I was more of getting warnings that I should not do something EA wouldn't like  Tongue

However I sent him an E-mail that he could check out this site here because I think we all are interested in seeing how this project is going  Smile
10-02-2007, 10:11 AM,
Re: Half-Life 2: Regret Mod
yape Big Grin I also sent him email letting him know that he can join our portal for the needed support.

As for EA, I think that they won't be against the mod. More than this if this mod is done and becomes popular, they might consider making another game in Crusader universe. Wouldn't you love it lol?
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
10-02-2007, 11:41 AM,
Re: Half-Life 2: Regret Mod
Of course that would be very good. EA should consider making another crusader game regardless of this mod becomes popular or not  Smile
10-02-2007, 12:47 PM,
Re: Half-Life 2: Regret Mod
Holy cow! We gotta get a hold of this guy!  Smile
"First let me say welcome to the Resistance, Captain."
10-02-2007, 06:42 PM,
Re: Half-Life 2: Regret Mod
Hi guys  Smile ,

Quote:it seems 1 more Crusader Fan is unaware of Echo Sector existence, otherwise he would be here already

Indeed I was! And here I am now..

First off, I want to thank Cyberion and JC for their e-mails, without the heads up I would've never known there was someone interested in my stuff!

Second, I want to thank the rest of you for your positive response to Cyberion's news item, there hasn't been much public interest for Regret until now, and it's brilliant to finally see people curious about the concept of a 3D Crusader.

About the project -- if you read the WDC article carefully, you may have spotted the link to this page. It's basically a project page, and contains most of the material I've finished so far. (It's also half Finnish, sorry about that.)

As you can see, there's not much there. Only the first room, a couple of materials and a few models. The project has been pretty much frozen since February, as there was just no sense in devoting time to map for a mod with no material&model content. That's where I need help, badly. I need models, textures, and most of all, more people. This is because I personally cannot do modelling. I haven't got the skills, nor the software.

The rest I'm quite capable of doing. I've mapped in Source for over a year now and sufficiently know my way around the engine. I'm also an experienced webmaster (which could come handy in the future).

Anyway -- enough rambling. I just wanted to drop in and give you the status of the project. I hope there's someone out there reading who's got the skills and the interest to help me out. I'd very much like to continue working on Regret, but currently it's not feasible. If the project was to go forward, I'm sure the end result would be wonderful. I love Crusader, and I think it has a lot of potential for a successful SP HL2 mod. Naturally, it will be, and remain, completely free.
10-02-2007, 06:50 PM,
Re: Half-Life 2: Regret Mod
Hey Jupix!

First of all... Welcome! We love seeing Crusader fans come here. I hope you have fun being here!

Second of all... THANK YOU for working on this project. I always always always wanted to do a HL2 Crusader mod, but never got around to doing it. I think it would be a great product once it's finished.

Also, I'm sure there are plenty of people here who are willing and have the skills to help you. Cyberion is an excellent 3D modeler... he could help on that.

I have a question though, do you know how the cutscenes would work out in the mod?

Hope you enjoy your stay!
"First let me say welcome to the Resistance, Captain."
10-02-2007, 07:00 PM,
Re: Half-Life 2: Regret Mod
Hi Keenan,

About cutscenes -- I really have no precise idea, as of yet. That's because I only have Crusader as a dosbox installation, and it refuses to play cutscenes altogether. The last time I saw Crusader cutscenes was in my early childhood!

However, in terms of storytelling and player briefing in general, at least something is possible with the Source VGUI. It can also be used for all the computers, security camera viewers etc. found in the game world. VGUI is basically a rudimentary browser window inside the game.

There's also the possibility of using Source for ingame movies, but that is currently out of my league as it requires quite a skilled Hammer haxor and very complicated models to pull off.
10-02-2007, 07:20 PM,
Re: Half-Life 2: Regret Mod
welcome Jupix, glad to see one more Crusader fan under Echo Sector's flag Wink

Thx for the warm words in my modeling skills Goku, but I'm so busy recently that I can barely find time to update Echo Sector lol.

However I might be able to help on creating simple objects. Like boxes, computers, terminals, well all kind of small items in the game. So called entities. However I fear that I won't have time to put something into texturing. Cause I hate texturing actually and it always takes me twice more time to texture a model rather than create it lol. So in this case, we will need a texturer for my models.

Btw I work in Lightwave and as far as I know, there is importer of LWO files into the source engine. I guess you should know more about it anyway. I just know that it exists, although do not have the link. So this part (model importing) isn't a problem here hopefully.

But of course many things need to be discussed...
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
10-02-2007, 07:36 PM,
Re: Half-Life 2: Regret Mod
Ah looks like he found the way to echo sector  Big Grin

What I wanted to ask you Jupix is, how do you imagined this mod anyway?

Do you wanted to make a simple mappack with custom models and sounds or do you wanted to make a real mod with all custom code and new enemies and such?

Because if you want to do the second then it would be a very hard task, alone by the fact that you first have to find people that can do modelling, coding, skinning, scripting and what else.

I am currently in the same problems of finding.."personnel" for my project even if I could impress them a bit with the idea  Smile

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