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3D Models
10-11-2007, 02:16 AM,
#21
Re: 3D Models
didn't have time to do them. Will do today.
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
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10-11-2007, 03:13 PM,
#22
Re: 3D Models
ok bro, here is the model

http://cyberionsystems.com/echosector/fi.../fence.rar

everything is new there. 2 models, 2 new bounding box to reflect geometry more precisely and new texture. Yes... fence textured now hehehe Wink So overwrite everything to be on the same side.

Actually in the future if there is an update to the model, overwrite every file with a new one from the archive.
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
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10-12-2007, 03:50 PM,
#23
Re: 3D Models
Ok, here's a small status report.

The model for the rotating alarm light is finished and i'm on the texture.

I am also working on the model for a lightsource we can put on the ceiling.

And if i have time this week i'm gonna start on the RP-32 so Jupix has some weapon to play with Smile
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10-12-2007, 04:02 PM,
#24
Re: 3D Models
Even though it isn't in the original game... Can you guys include the BA-40 or BA-41? I think it would be great. Tongue

Or maybe it can wait for the No Remorse adaptation.  Smile
"First let me say welcome to the Resistance, Captain."
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10-13-2007, 04:31 PM,
#25
Re: 3D Models
OK teleporter redone and retextured Wink

[Image: showoff11qr9.jpg]

[Image: showoff12kn9.jpg]


I also managed to solve our "too big objects" issues. Used a simple 183cm model of a human to scale to the proper sizes. Now every object should look exactly right.

I'll be using that Human-Silencer model to have needed scale reference material in order to model proper sized objects for the mod.

[Image: showoff2wn1.jpg]
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
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10-13-2007, 08:45 PM,
#26
Re: 3D Models
Update on the crates:

[Image: showoff2iy0.jpg]
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
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10-26-2007, 09:11 AM,
#27
Re: 3D Models
I started working on the security cameras last night, should have them finished shortly.
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10-26-2007, 11:08 AM,
#28
Re: 3D Models
Ah, very nice, are you able to rig it so that it moves like it does in the original game?
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10-27-2007, 10:01 AM,
#29
Re: 3D Models
That's the plan.  Just got to figure out how bones work in XSI and I'm there.
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10-27-2007, 11:32 AM,
#30
Re: 3D Models
If you haven't already, check out this guide:

http://developer.valvesoftware.com/wiki/XSI_Animation
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