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Mod Overview
11-07-2007, 10:44 PM,
Re: Mod Overview
Not worked with HL2 as of yet (besides some dabbling earlier in the week) but I've done a fair bit in other programs so we'll see how it goes.
11-07-2007, 10:52 PM,
Re: Mod Overview
Yeah. It should be quite straightforward. There's a shortage of articles on programming at VDC, but even so there are some you might be interested in.

If I may suggest, even more useful than the inventory-based features (spiderbombs and so forth) would be security cameras.. I was thinking of basing them on the Combine security cameras, they work with a rather similar principle. Only it would fire some kind of trigger (via which the entities of the security alarms could be operated), not just play an animation like the Combine ones.
12-10-2007, 10:59 AM, (This post was last modified: 12-10-2007, 11:05 AM by Jupix.)
Re: Mod Overview
Hi everyone,

This is just a post to bring a short blip into the silence that the project has seen these past weeks.

As you may or may not know, I'm with phpBB Group and we've been hard at work finishing up phpBB3, and lately my mind has been there more than it's been with Regret. Actually, my mind has been with Regret a lot, but I haven't found the time to map, dangit. (Even in addition to this, I've been quite exhausted lately... Don't know why. May have something to do with kaamos... Research has shown it does have a tiring effect on people, but meh. And this is getting off-topic anyway.)

Anyway, I'm hoping to get something done in the coming weeks, so I'd like to know what else is happening within the project and if possible, induce some activity for others too. Smile

So, whatever happened to the servomechs control code? There have been no posts on it for a while, so I was just wondering. Also, I've been thinking about the wall sections (and some smaller props, like the wooden crates) by Cyberion... Are you still working on those?

Oh, and if there's anything else someone would like to discuss, please go ahead. Don't take my silence for anything else than me being very busy.
12-10-2007, 01:36 PM,
Re: Mod Overview
ehh I think I sent you the crates already in one big package. You might want to double check.

Right now not a lot of modelling as I'm thinking about upcoming New Year's Party. It's very popular in russia, so I have to plan 1 month ahead. Takes time. But i'm here, so no worries.
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
12-10-2007, 02:27 PM,
Re: Mod Overview
Must be the that time of year.  I've been very busy with my own research as well with conferences and deadlines to prepare for.  Apologies for the lack of code uploading.

The servomech code works as is, but I'm hoping to get a mouse controled aiming system to work within the next few weeks.  The key based controls are too clumsy in practice for any kind of accuracy.  The main hurdle there is isolating the correct code to use for this.  I've been trying different methods and I think I'm starting to get close to it.

Cyberion - I know the feeling.  We have the same party attitude for New Year in Scotland.
12-11-2007, 08:46 AM,
Re: Mod Overview
Same for me here.
I still have some test's and reports to do, but hopefully I'll get some time in the next weeks.

So sooner or later i'll get some work for Regret done. Stay tuned.
12-11-2007, 06:18 PM,
Re: Mod Overview
Whats up with Jupix?
Anybody heard of him?
12-11-2007, 07:55 PM,
Re: Mod Overview
(12-11-2007, 06:18 PM)Hellhound link Wrote: Whats up with Jupix?
Anybody heard of him?

Who was it again, who bumped this thread? Smile
03-05-2008, 11:23 AM,
Re: Mod Overview
Just to keep you guys up to date on my doings, lately I've been working on the repo, it's coming along very nicely. Don't expect a quick demo, though, I've gotten hooked on EVE Online quite badly. Tongue
03-05-2008, 12:21 PM,
Re: Mod Overview
That game is like crack.  I was addicted to it for years, still get the occasionally craving to play but my willpower is winning out so far.

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