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Weapons
09-29-2008, 06:42 PM, (This post was last modified: 09-29-2008, 06:50 PM by Heoga.)
#1
Weapons
The purpose of this thread is to track the progress of the games weapons.  Each weapon is given it's own post which will be edited as updates are made.

The weapon descriptions posted here were previously posted on Wikipedia, but have since been taken down.

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09-29-2008, 06:43 PM, (This post was last modified: 09-29-2008, 06:51 PM by Heoga.)
#2
Re: Weapons
BA-40 "Patriot" Pistol
Class: Projectile
Description:
A .40 caliber, semi-automatic pistol, made of ballistic-grade plastics (thus resulting a lighter weapon than might be expected). This weapon is featured only in No Remorse. It is issued to security operatives. On the "Mama's Boy" and "Weekend Warrior" difficulty settings, this weapon has infinite ammunition. It is the starting weapon for the player character in No Remorse


Status:
To Be Coded
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09-29-2008, 06:44 PM,
#3
Re: Weapons
The purpose of this thread is to track the progress of the games weapons

BA-41 "Peacemaker" Pistol
Description:
A variant of the Patriot, the Peacemaker fires the same ammunition and is fed with the BA-40 magazine, though it can also mount a 30-round "banana" mag. Aside from its larger capacity, the most relevant difference with the Patriot lies in the BA-41's ability to fire two-round bursts. This weapon is featured only in No Remorse.


Status:
To Be Coded
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09-29-2008, 06:44 PM, (This post was last modified: 09-29-2008, 06:52 PM by Heoga.)
#4
Re: Weapons
The purpose of this thread is to track the progress of the games weapons

RP-22 "Conciliator" Rifle
Class: Projectile
Description:
A .30-cal lightweight assault weapon firing frictionless, caseless bullets in two-round bursts, the Conciliator was not intended for military use, but has gained popularity for its easy handling (due to an entirely ballistics-grade plastics construction) and low price. The RP-22 shares the same ammunition as the RP-32, mounting a 60-round magazine. This weapon is featured only in No Remorse.


Status:
To Be Coded
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09-29-2008, 06:44 PM, (This post was last modified: 09-29-2008, 06:53 PM by Heoga.)
#5
Re: Weapons
The purpose of this thread is to track the progress of the games weapons

RP-32 "Pacifist" Assault Rifle
Class: Projectile
Description:
This rifle is a fully automatic version of the RP-22, and the standard-issue weapon for WEC infantry. The RP-32 uses the same rounds as the Conciliator, but in a three-round burst instead. The Pacifist rifle is the only weapon the Captain starts with in No Regret. On the "Mama's Boy" and "Weekend Warrior" difficulty settings, this weapon has infinite ammunition in No Regret


Status:
To Be Coded
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09-29-2008, 06:45 PM, (This post was last modified: 09-29-2008, 06:54 PM by Heoga.)
#6
Re: Weapons
The purpose of this thread is to track the progress of the games weapons

SG-A1 "Conformer" Shotgun
Class: Projectile
Description:
An anti-personnel weapon usually issued to urban security units for riot control, the Conformer fires a 13-gram fragmenting shell from a 12-round magazine. When the Silencer fires from a standing position, he must manually chamber another shell (requiring another mouseclick or keyboard toggle), but while crouching the weapon operates semi-automatically in that the chambering motion is integrated into the firing motion


Status:
To Be Coded
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09-29-2008, 06:45 PM, (This post was last modified: 09-29-2008, 06:55 PM by Heoga.)
#7
Re: Weapons
The purpose of this thread is to track the progress of the games weapons

AC-88 "Reaper" Riot Gun
Class: Projectile
Description:
This full-auto shotgun fires more than twice as fast as the Conformer. It is an extremely effective anti-personnel weapon (the manual touts its ability to "control" crowds of civilians), but it is not well-suited for fighting mechs. The AC-88 uses the same 12-round magazines as the SG-A1.


Status:
To Be Coded
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09-29-2008, 06:46 PM, (This post was last modified: 09-29-2008, 06:56 PM by Heoga.)
#8
Re: Weapons
The purpose of this thread is to track the progress of the games weapons

AR-7 "Rico" Rocket Launcher
Class: High Explosive
Description:
An experimental weapon firing a low-power canister shell that, immediately after discharge, ablates to release three self-propelled micro-missiles spreading in a "fan" formation. The Rico's unique shells come in 8-round magazines designed specifically for this weapon. While painful to use at close range, its power, splash damage, and rapid rate of fire make it an excellent weapon against snipers, for "recon by fire" applications, fighting large groups of enemies, and to take out hard-to-reach security equipment (cameras, automated turrets, off-screen shield generators, etc.)


Status:
To Be Coded
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09-29-2008, 06:46 PM, (This post was last modified: 09-29-2008, 06:57 PM by Heoga.)
#9
Re: Weapons
GL-303 Grenade Launcher
Class: High Explosive
Description:
This devastating weapon is widely employed by WEC military forces and police or anti-terrorist units. The GL-303 fires a streamlined, 9.2 centimeter rocket-propelled grenade combining concussion damage with limited incendiary capabilities. It uses a 10-round magazine


Status:
To Be Coded
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09-29-2008, 06:46 PM, (This post was last modified: 09-29-2008, 06:57 PM by Heoga.)
#10
Re: Weapons
BK-16 "Crystallizer" molecular inhibitor
Class: Special Projectile
Description:
Still in the experimental stage, this gun is probably the most technologically advanced projectile-firing weapon in existence. Upon impact, the low velocity, 12 cm cartridge fired by the BK-16 creates a field that inhibits all molecular motion within an area conforming tightly to the target?s shape; this creates a "freezing" effect comparable to several minutes of exposure to absolute zero. The resulting statues may also be shattered by any other form of damage. The BK-16 is effective both as anti-personnel and anti-mech, but is not very accurate at longer ranges. It uses 10 round clips and is featured only in No Regret


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