Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Medi Station
12-26-2008, 06:15 PM,
#1
Medi Station
MediStation

Reference Image
[Image: health_station.jpg]

Poly Count = 1044
Triple Polys = 2095
Status = Mesh done, UV mapped, simple Texture done

Images
[Image: medistationmesh01id6.th.png][Image: medistationmesh03by5.th.png][Image: medistationmesh02pu9.th.png]

Wow, finally found some time. I nearly forgot how much fun modeling was  Big Grin

I also have a version with a bit less detail, in case the poly count get's to high.

Stay tuned, i have more things comming up.
Reply
12-30-2008, 05:31 AM,
#2
Re: Medi Station
No this poly count is more than enough. there won't be a lot of those station in one room, right? So this on is completely ok.
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
Reply
01-14-2009, 09:40 PM,
#3
Re: Medi Station
[Image: medistationrender02ro2.th.png][Image: medistationrender01rm9.th.png]

Ok, so here's the Medistation with a simple texture. Nothing fancy but i learned a few thing in gimp which may come in handy.
I also experimented with the normal maps plugin but it seems it has some problems with complex UV maps. I think it's best used on smooth (organic looking) geometry.

As for now i'll take the models i made and see if i can get them all working ingame and provide the corresponding HL: source files.
Reply
01-16-2009, 06:17 AM,
#4
Re: Medi Station
not bad ta all mate, not bad!
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)