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Project Redlime Update
01-16-2009, 04:05 PM,
#11
Re: Project Redlime Update
As someone who's a dedicated fan of both these wonderful game series. I am happy to see either one of them being brought back to life. I just hope that EA won't do it's trademark shitting all over it.

Syndicate always been a more famous franchise than Crusader too, (at least in my neck of the woods) so it's not too surprising that they went with that instead.
Another of my old favorites they're bringing back is System Shock. Fingers crossed for success. I'm worried they'll make a cop out like 2k did with Bioshock though.
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04-27-2011, 11:41 PM,
#12
Re: Project Redlime Update
Just wanted to point out that although they've been keeping this project under very tight wraps, it is not cancelled -- a dev just confirmed it is not using Unreal Engine 3.

http://forum.starbreeze.com/viewtopic.ph...3177#p3177

So the game is alive. If it captures the spirit of the originals, a new Syndicate game could get me to finally buy a new desktop.
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09-18-2011, 02:33 PM,
#13
Re: Project Redlime Update
So yeah, it was revealed a week or two ago that they are shitting all over the Syndicate IP and making it an FPS. Thank you EA. You never fail to disappoint by not giving us shit.
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09-18-2011, 07:13 PM, (This post was last modified: 09-18-2011, 07:39 PM by JC Denton.)
#14
Re: Project Redlime Update
I guess the majority of current generation (console) gamers can't handle or pay attention to anything other than fancy graphics from first person perspective. It's a shame that they're going to streamline ("consolize") one of the best PC franchises of the 90's. >(
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09-29-2011, 11:05 PM,
#15
Re: Project Redlime Update
Here's some info on the game. They also put up a teaser for it in which they raped the original Syndicate music with dubstep and high tempo.

http://syndicate.lubie.org/sreboot/html/...t_main.php
http://www.gametrailers.com/game/15479.html
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