I agree. The thing is, Crusader was a great hit, but in my opinion, it's one of those games that you either love or hate - you either don't like it at all and forgot about it altogether, or (like me/us) you fall in love with it so much that you keep replaying it almost 20 years later.
Recently, some of my friends got bitten by the nostalgia bug and they were looking for some old-school (90's, DOS) action game to play, so I recommended them to try the Crusader series. 3 out of 4 of them said the game is rather nice, but they hated the controls, especially because there's no way to change them, so they gave up. One of them liked it so much that he's currently finishing No Regret on Loose Cannon difficulty (he finished No Remorse a week ago).
Anyway, my point is that Crusader was definitely one of those games that went ahead of its time in terms of some game design choices (SVGA graphics, destructible environments, non-linear levels...) but never managed to generate a true cult following, like Syndicate or Fallout, which is a real shame.