Recent content by compelx

  1. compelx

    Crusader Font

    Awesome, thanks!
  2. compelx

    Crusader Font

    Has anyone done conversions on the game's font? I wanted to grab a copy if it existed for a little web project but it looks like I might have to manually splice and create some vector images from the rasters.
  3. compelx

    Echo Sector update

    I'm liking XenForo so far though I'm not familiar with it's capabilities from an administrative standpoint so I can only attest to end-user. It loads fast and seems pretty lightweight! Good stuff. For wiki, some heavy hitters are MediaWiki (Wikipedia), XWiki, and Wiki.js (though Wiki.js gets...
  4. compelx

    No Vindication Development - 6/8

    Thanks! Yeah what's happening is the north wall moves the player south and then the south wall moves the player north and it loops. I think I've fixed that but it's difficult to debug. Need to work on some sort of visualization system that logs each event and I can then go down the list to see...
  5. compelx

    No Vindication Development - 6/8

    Updated 6/8 @ Multi-Object Collisions P2
  6. compelx

    No Vindication Development - 6/8

    RE: No Vindication Development - 6/7 Updated 6/7 @ added VLOG #2
  7. compelx

    No Vindication Development - 6/8

    RE: No Vindication Development - 6/7 Update 6/7 @ Multi-Object Collisions
  8. compelx

    No Vindication Development - 6/8

    RE: No Vindication Development - 6/4 Update - added VLOG #1 link
  9. compelx

    No Vindication Development - 6/8

    RE: No Vindication Development Blog Update 6/4/2017 - Linked VLOG #1
  10. compelx

    No Vindication Development - 6/8

    RE: No Vindication Development Blog Haha well after I recovered the work you did years ago separating, identifying, and naming the sprites I was able to locate some missing things. I do have a problem with the walking east and west silencer sprites. Not sure if frames are missing or if the...
  11. compelx

    No Vindication Development - 6/8

    Had some more time to think about the two problems I'm facing. To recap, they are: The first problem is if a player approaches an object from the sides it will displace them, in a jarring manner, either north of our south of the object. Preferably it should make the player stop altogether...
  12. compelx

    Some Custom GoldenEye 64 Music

    I think years ago I posted a few tracks I made while tinkering around with my DAW. I've since created quite a few more and thought if you guys are fan of that old N64 game you'd get a kick out of these. GoldenEye N64 - "Severnaya Twist" Soundfont Hybrid...
  13. compelx

    File formats for crusader levels

    I could make calls to it but the software I'm using doesn't allow for programmatic environment building so assembling a room or view requires manual placement of sprites on the grid. The sprites collision mask is handled automatically by disregarding the green filler areas of each sprite...
  14. compelx

    File formats for crusader levels

    Yeah that's the approach I took. At the moment I just need to assemble a sandbox level where I can test collisions. The one I have works but is very simple. I wanted something more normalized and realistic. I wanted to try and recreate rebel base but got bogged down on sprite management.
  15. compelx

    File formats for crusader levels

    Yeah technically speaking I could ignore it and continue but I reached a point where I wanted to load in the extracted sprites as resources in my executables embedded library and when I attempted to put together/layout a new level it was difficult to do so without easily identifiable sprite...
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