No, the barrel texture was hand-made in the Gimp, with CrazyBump extracting a normal map & a specular map from the colors I designed. I'm still in most dire need of artists who can make decent art, in particular textures.Cyberion link said:ohhh very, very nice Candy! This looks like candy hehehehe
Btw are you using procedural textures for the barrel? I mean no image map, all computer generated? Would like to see some pre-alpha build and walk around. Looks so cool!
Right now I'm modifying some engine internals so that the single particle stream can be driven from the game-logic instead of from a hack location . That way, I'll be able to put down flame sources and they'll regulate themselves. Then, a valve could be added to control its flow of fire too.