Team

Cyberion

Administrator
Joined
Sep 22, 2005
Dear visitors, here you can meet the development team. Meet your heroes!  8)

CORE TEAM

Author, Project Lead and PR person
Juha "Jupix" Kohvakka


Section Coordinators

Nikolay "Cyberion" Ivliev - Modeling
Heoga - Coding
Hellhound - Texturing
Juha "Jupix" Kohvakka - Mapping


CONTRIBUTORS, in no particular order

Nikolay "Cyberion" Ivliev - 3D Models, Cinematics, 2D Artist, Web Support
Stephan "Abyssary" Meister - 3D Models
Hitesh "HPRegret" Prabhakar - 3D Models
Heoga - Programming
Hellhound - Texture Artist
Keenan "Goku" Weaver - Sound Artist, Web Support
 
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Cyberion

Cyberion

Administrator
Joined
Sep 22, 2005
As for the sake of orginisation, I think it would be quite wise that every person that is engaged in Core Team, should be responsible for his own scope of work. It meens preparing "list of needed items", coordinating work in his domain, etc...

Later on this list could be updated with some additional positions. Like sound, music or anything else that may accure on a later stages of the project.
 
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Cyberion

Cyberion

Administrator
Joined
Sep 22, 2005
I'm also would like to offer Hellhound to take a position of "Project monitoring" along with Jupix. In my personal opinion, this guy is responsible enough and well orginised to help and put the things together. And most importantly it seems he has few spare minuets to contribute in this paper work :p lol. That's why I also made him a moderator of this forum section ;)
 

Hellhound

Active Member
Joined
Nov 5, 2007
Sure I like to.
I regulary take a look into the forums and I am always happy to read good news.
So why not organzie them a bit more to keep the overview.
 
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Abyssary

Guest
Sounds very good to me.

As things seem quite official by know, i think you can put in my real name in the list.

Stephan Meister, at your service  :D
 

Jupix

Well-Known Member
Joined
Oct 2, 2007
After reading through the roadmap, I feel I need to point out, in the role of project lead I will be the one to put all the content together and compile it into a build. This is only to ensure the content and spirit of the mod follows my vision.
 
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