Recent content by Digitalzombie

  1. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    > without being blocked on 3d models Not convinced yet :D 3D placeholder items are easy. But if you just count the amount on different items, wall and floor tiles ... it's not much. And we don't even need all of them at once. A handful replications of walls, floors, pipes and boxes ... more than...
  2. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    > If you have a server I can dump some stuff on that would help. Not a problem. Just need to look up a decent "sharing script", so we don't need to go back to FTP and can make it public until it gets picked up by archive.org. Though archive.org wouldn't be the worst idea in the first place...
  3. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    Wow ... way too many different topics at once. We really need to sort us, I think. First: awesome clip! Too bad you don't have the models anymore, they would come in handy. Luckily they aren't very complex. I've never done UV mapping and unwrapping though. So for now I'm working just with...
  4. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    I'm kind of fixated in remaking the models and geometry in 3d from scratch based on the original designs. But if someone else wants to tackle a "more original" port, I would help out :) To remake a basic level (geometry) from the original we'd need the a list of the tiles and their position...
  5. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    The character model (Stormtrooper) was made (not by me) in Blender. A buddy used 3DS Max to modify the armor and helmet, so it actually looks like a Silencer and fixed the bone rig for use in Unity. The gun model I'm making in "Mol3D". It's pretty similar to Milkshape it seems. Just started...
  6. Digitalzombie

    No Regret Secret telepad mission 2

    Absolutely awesome work
  7. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    A bit of weapon modelling :) I took some creative freedom on the barrel. Truth be told ... the BA-40 it is a damn ugly gun :D
  8. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    The final Silencer base model is done. Fully rigged and ready to use. Needs to be a bit less shiny I think, but that depends very much on the lighting. And a few scratches could be nice. And a few bits and pieces, like holster and helmet light. Made some scaling tests to determine the tile...
  9. Digitalzombie

    My try for a "sane" 720p intro upscale

    Thanks! I will take a look at them for sure. I've looked at the "general" opinion about the videos beforehand and most opinions were that the PSX version has the best quality. But that might be interpolation-bias. Will poke a bit around ScummVM then too. Let's see what can be found :)
  10. Digitalzombie

    How could Crusader be "modernized"?

    No real actors? Boooohhh ;) Any reason for that? A bit of cheesyness should still be left in. And nowadays we live in times when you can pay very little to a random stranger on the web to place them front of a camera for you Okay, long story short ... I may have dropped a few hints in my...
  11. Digitalzombie

    Zombie's Skunkworks - Let's have some fun :)

    I will be using this thread to just drop random Crusader stuff I'm working on / playing around with :)
  12. Digitalzombie

    My try for a "sane" 720p intro upscale

    I mean ... I could tease a bit :D
  13. Digitalzombie

    How could Crusader be "modernized"?

    Nowadays every second game gets a remake or remaster. Some try to be as close to the original as possible, some make minor changes and some are almost completely different. How would a "good" Crusader remaster / remake look like? The isometric view is in my opinion a very important thing to...
  14. Digitalzombie

    My try for a "sane" 720p intro upscale

    Glad you like it ... I don't :D Nah, that can be done better. One could cut the intro into different parts and combine the scenes that are "the same". This way the upscaling software won't get confused because there is suddenly a HUD and image effects appearing on screen inbetween. That ...
  15. Digitalzombie

    My try for a "sane" 720p intro upscale

    Heya! Looooong time lurker here. I was feeling nostalgic and I know that every now and then someone peeks their head in here ;) Today I tried my hands on upscaling the intro a bit. "Try" because I don't wanted the ugly AI artifacts and keep it as close to the original as possible. I *did*...
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