Re: Coding
Progress Report:
Servomechs
Still working on the HUD for the servomech, but I corrected an error in the view.cpp which allowed me to use the mech itself as a viewentity rather as resorting to a seperate point camera. This has the added bonus of automatically shifting the PVS locations with the mech and so things are rendered correctly.
Alarm System
I've programmed an alarm box which on use activates itself and all other alarm boxes in the level. At the minute it uses the keypad model, but I hope to build a simple model (a box should be within my capabilities) and two skins to go with it. The first will be an inactive texture, and the second will be an active texture which is animated.
Update: This is now completed for the simple alarm box. I want to include the alarm light within the same entity however so this will be modified slightly in the future.
I'll publish the required binaries and a sample map demonstrating the use of both over the weekend.
Progress Report:
Servomechs
Still working on the HUD for the servomech, but I corrected an error in the view.cpp which allowed me to use the mech itself as a viewentity rather as resorting to a seperate point camera. This has the added bonus of automatically shifting the PVS locations with the mech and so things are rendered correctly.
Alarm System
I've programmed an alarm box which on use activates itself and all other alarm boxes in the level. At the minute it uses the keypad model, but I hope to build a simple model (a box should be within my capabilities) and two skins to go with it. The first will be an inactive texture, and the second will be an active texture which is animated.
Update: This is now completed for the simple alarm box. I want to include the alarm light within the same entity however so this will be modified slightly in the future.
I'll publish the required binaries and a sample map demonstrating the use of both over the weekend.