Okay, this is a topic I've been playing with in my head and I could do with some other view points.
When it comes to designing the HUD, I'm considering the balance between FPS and the isometric viewpoint used in the original game. Certain things, like the weapons icon, were neccesary on the original HUD as it was difficult to determine at a glance which weapon you were using. Particularly the difference between RP-22 and RP-32 for example. This is one feature which I consider could easily be scrapped as uneccesary since in the FPS view we will be able to see the actual weapon the player is holding.
The area I'm having difficulty with though it the inventory. Certain items which were part of the original inventory would normally be classed as weapons in most other FPS. Particularly the likes of the det-pacs and spider bombs. Other items though, such as the Datalink, are obviously an accessory item and so an inventory would be needed.
I think it would beneficial to try and incorporate some of the more offensive inventory items into the weapon system. To me this makes sense as the player would be holding these items when he needs to deploy them anyway. Other items, like the datalink and energy cubes I imagine would be better off working in the background and so would need to remain in the inventory system.
So, what do people think about shifting the detpacs, landmines, spiderbombs and spidermines into the weapon system?
When it comes to designing the HUD, I'm considering the balance between FPS and the isometric viewpoint used in the original game. Certain things, like the weapons icon, were neccesary on the original HUD as it was difficult to determine at a glance which weapon you were using. Particularly the difference between RP-22 and RP-32 for example. This is one feature which I consider could easily be scrapped as uneccesary since in the FPS view we will be able to see the actual weapon the player is holding.
The area I'm having difficulty with though it the inventory. Certain items which were part of the original inventory would normally be classed as weapons in most other FPS. Particularly the likes of the det-pacs and spider bombs. Other items though, such as the Datalink, are obviously an accessory item and so an inventory would be needed.
I think it would beneficial to try and incorporate some of the more offensive inventory items into the weapon system. To me this makes sense as the player would be holding these items when he needs to deploy them anyway. Other items, like the datalink and energy cubes I imagine would be better off working in the background and so would need to remain in the inventory system.
So, what do people think about shifting the detpacs, landmines, spiderbombs and spidermines into the weapon system?