compelx
Member
Hello all!
I'll use this thread to communicate with everyone. If you all have any questions, tips, constructive criticisms, or suggestions of any kind feel free to share.
I would like to start by asking for feedback on the idea of the camera following the player. Check out this video that demonstrates:
https://youtu.be/DOc4mJEoIGw
As you know the original games did not implement this functionality - I suspect it had something to do with lazy loading of objects or perhaps tearing. Other than placing cameras in large grid patterns to be activated when the player enters the boundary I'm not sure how else I could try and emulate the original camera style.
So what do you all think?
I'll use this thread to communicate with everyone. If you all have any questions, tips, constructive criticisms, or suggestions of any kind feel free to share.
I would like to start by asking for feedback on the idea of the camera following the player. Check out this video that demonstrates:
https://youtu.be/DOc4mJEoIGw
As you know the original games did not implement this functionality - I suspect it had something to do with lazy loading of objects or perhaps tearing. Other than placing cameras in large grid patterns to be activated when the player enters the boundary I'm not sure how else I could try and emulate the original camera style.
So what do you all think?