Do we know if there's an accompanying file which can translate exported SHAPES.FLX filenames to more verbose/friendly names? I have several hundred sprites which I cannot identify by eye and that threw a wrench into the engine I was making.
Yes that's a good question, I've also already thought about that - however the obvious thing is that there is no official source for these shapes?
I dont know of any - if you know then it would be possible to tie this one to the shapes, otherwise all that's left is naming the shapes on your on 1 by 1. :dodgy:
Im also looking for the logic in the TYPEFLAGS.DAT file, while I've read them and already figured out certain combinations which give me all weapons/items etc.
The overall picture is atm still pretty small... anybody has invested work in that already?
Why did it stop you from making your engine?
Isnt it, if you want to load an map that the map data will tell you what shape to render at what (x,y,z)?
So basically there is no real need to know the official name of the thing... of course it would be insightful - but thats just for human purposes.