Intro section added on 22nd Dec 2007:
This is the general coding topic. Below is a list of features we need to code for Alpha 1 and their progress.
List of features:
- Energy system, including HUD readouts and battery packs Done by Heoga suggested by Heoga
- Servomech remote controls Done by Heoga suggested by Jupix
- Shields Done by Heoga suggested by Heoga
- Player character damage model (how does it differ from Source? - mainly to do with implementation of shields) Done by Heoga suggested by Heoga
- I/O system for level-wide security alarms (this could include a prop type for the red rotating alarm lights, so that when alarm state is enabled all the lights + alarm soundscape go off automatically without need for I/O connections in Hammer) Completed by Heoga suggested by Heoga
- Security cameras Claimed by Heoga suggested by Heoga
- Spider bombs Unclaimed suggested by Jupix
- Spider mines (obviously this is basically just a combine hopper mine that doesn't hop) Unclaimed suggested by Jupix
[ this list is incomplete, please post missing features if you come up with any ]
- LMC Guards Should be a modification of the Metrocops with a new models and slightly modified AI Unclaimed suggested by Heoga
- Computer Terminals Unclaimed suggested by Heoga
regards
Jupix
Original first post:
Okay, a heads up on what's happening here and what I've managed to do so far.
Changed HUD colours from orange to red.
Implemented the coding for the three types of batteries and the energy cells.
Figured how to make weapons drain suit armor instead of using ammunition and implemented this with the shotgun as a test rig. Code can now easily be applied to energy weapons when we get them ready.
Things to do over the next few weeks:
Add the various shield generators and modify how the character takes damage to match the original
Implement some (realatively) basic entities such as the cameras and alarm systems
Anything else you think I should be concentrating on?
This is the general coding topic. Below is a list of features we need to code for Alpha 1 and their progress.
List of features:
- Energy system, including HUD readouts and battery packs Done by Heoga suggested by Heoga
- Servomech remote controls Done by Heoga suggested by Jupix
- Shields Done by Heoga suggested by Heoga
- Player character damage model (how does it differ from Source? - mainly to do with implementation of shields) Done by Heoga suggested by Heoga
- I/O system for level-wide security alarms (this could include a prop type for the red rotating alarm lights, so that when alarm state is enabled all the lights + alarm soundscape go off automatically without need for I/O connections in Hammer) Completed by Heoga suggested by Heoga
- Security cameras Claimed by Heoga suggested by Heoga
- Spider bombs Unclaimed suggested by Jupix
- Spider mines (obviously this is basically just a combine hopper mine that doesn't hop) Unclaimed suggested by Jupix
[ this list is incomplete, please post missing features if you come up with any ]
- LMC Guards Should be a modification of the Metrocops with a new models and slightly modified AI Unclaimed suggested by Heoga
- Computer Terminals Unclaimed suggested by Heoga
regards
Jupix
Original first post:
Okay, a heads up on what's happening here and what I've managed to do so far.
Changed HUD colours from orange to red.
Implemented the coding for the three types of batteries and the energy cells.
Figured how to make weapons drain suit armor instead of using ammunition and implemented this with the shotgun as a test rig. Code can now easily be applied to energy weapons when we get them ready.
Things to do over the next few weeks:
Add the various shield generators and modify how the character takes damage to match the original
Implement some (realatively) basic entities such as the cameras and alarm systems
Anything else you think I should be concentrating on?